Expertini Research Research
Computer Science PDF Available DOI: 10.2312/hpg.20231135 Non-peer-reviewed Preprint

Neural Intersection Function

Shin Fujieda, Chih-Chen Kao, Takahiro Harada  ·  Published 2023-06-12

Abstract

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with divergence in memory access and branch execution, so it cannot achieve maximum efficiency on GPUs. This paper proposes a novel Neural Intersection Function based on a multilayer perceptron whose core operation contains only dense matrix multiplication with predictable memory access. Our method is the first solution integrating the neural network-based approach and BVH-based ray tracing pipeline into one unified rendering framework. We can evaluate the visibility and occlusion of secondary rays without traversing the most irregular and time-consuming part of the BVH and thus accelerate ray casting. The experiments show the proposed method can reduce the secondary ray casting time for direct illumination by up to 35% compared to a BVH-based implementation and still preserve the image quality.
📄 Full Paper Available as PDF
This paper is available as a downloadable PDF.
📄 Download PDF

✨ AI Plain-English Summary

Get a plain-English summary of this paper generated by AI (5 free per day).

Comments (0)

No comments yet. Be the first to comment.