100+ open-access research outputs.
In this work, we introduce the Deceptive Resource Allocation Game (DRAG), which studies purposeful deception within a Bayesian game framework. In DRAG, a Defender allocates resources across the true a…
Given a matrix $A$, the goal of the entrywise low-rank approximation problem is to find $\operatorname{argmin} \|A-B\|_p$ over all rank-$k$ matrices $B$, where $\| \cdot \|_p$ is the entrywise $\ell_p…
Research ideation requires navigating trade-offs across multiple evaluative dimensions, yet most AI-assisted ideation tools leave this multi-dimensional reasoning unsupported, or reducing evaluation t…
To address the unsustainable rise in public health expenditures, the Hong Kong SAR Government is shifting its strategic focus to primary healthcare and encouraging citizens to use community resources …
Experienced storytellers decompose stories into local narrative strategies and how these strategies shape higher-level arcs. This decomposition helps writers recognize patterns in others' work and ada…
Diffusion-based editing has rapidly evolved from curated inpainting tools into general-purpose editors spanning text-guided instruction following, mask-localized edits, drag-based geometric manipulati…
Block-based programming environments like Scratch have become widely adopted in Computer Science Education, but the mouse-based drag-and-drop interface can challenge users with disabilities. While pri…
Seamless AI presents output as a finished, polished product that users consume rather than shape. This risks design fixation: users anchor on AI suggestions rather than generating their own ideas. We …
Large curved displays are ideal for viewing 360 degree content, such as 3D maps, but typically restrict users to a 180 degree viewport, leaving information off-screen. Since users naturally direct the…
Origami and Kirigami, the famous Japanese art forms of paper folding and cutting, have inspired the design of novel materials & structures utilizing their geometry. In this article, we explore the geo…
Despite topology optimization producing high-performance structures, late-stage localized revisions remain brittle: direct density-space edits (e.g., warping pixels, inserting holes, swapping infill) …
We report on Just-in-Time catching test generation at Meta, designed to prevent bugs in large scale backend systems of hundreds of millions of line of code. Unlike traditional hardening tests, which p…
We study the Torus Puzzle, a solitaire game in which the elements of an input $m \times n$ matrix need to be rearranged into a target configuration via a sequence of unit rotations (i.e., circular shi…
Inherent client drifts caused by data heterogeneity, as well as vulnerability to Byzantine attacks within the system, hinder effective model training and convergence in federated learning (FL). This p…
Lowering the barriers to computer programming requires understanding how to scaffold learning. Parsons problems, which require learners to drag-and-drop blocks of code into the correct order and inden…
This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity…
We examine per action energy consumption across four web user interface (UI) automation testing frameworks to determine whether consistent tendencies can guide energy-aware test design. Using a contro…
Existing retrieval-augmented generation (RAG) systems typically use a centralized architecture, causing a high cost of data collection, integration, and management, as well as privacy concerns. There …
Graphical user interface (GUI) grounding, the process of mapping human instructions to GUI actions, serves as a fundamental basis to autonomous GUI agents. While existing grounding models achieve prom…
Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability acros…
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