91+ open-access research outputs.
FeynCraft is a browser-based game that is designed to teach players the particle interactions of the Standard Model of particle physics, and how to link these interactions together to produce valid Fe…
We describe a teaching-lab experiment that applies basic optical spectroscopy to examine the physics of semiconductor diode lasers. By using a low-power visible laser, this experiment is suitable for …
This case study used individual interviews to investigate graduate student sense-making in upper-level electrostatics in the context of problems that can be efficiently solved for the electric potenti…
Introductory physics labs can be designed and studied using the Communities of Practice framework, where a group of members pursues a common set of goals by learning and implementing a set of practice…
Introducing gravitational physics at high school provides educational means for bridging the gap between the image of science held by students and science itself. Natural language is fundamental in th…
In order to extend the available sensors of smartphone experiments with cheap microcontroller-based external sensors, the smartphone experimentation app "phyphox" has been extended with a generic Blue…
We present the results of a nation-wide baseline survey, conducted by us, for the status of Astronomy education among secondary school students in India. The survey was administered in 10 different la…
We investigated how students apply the concept of circulation when faced with problems related to the Ampere-Maxwell law. For this purpose, we designed a metacognitive pencil-and-paper question, prese…
Hong-Ou-Mandel (HOM) interference is a quantum optics laboratory experiment that has recently become more accessible to undergraduate students. The experiment consists of two identical photons simulta…
Information and Community Technologies (ICT) are very present in our society nowadays and particularly in the educative field. In just two decades, we have passed from a learning based, in many cases,…
Gauss' and Stokes' theorems are fundamental results in vector calculus and important tools in physics and engineering. When students are asked to describe the meaning of Gauss' divergence theorem, the…
In light of a recent direct experimental confirmation of a Lorentz contraction of Coulomb field (an electric field of a point charge in a uniform motion), we revisit some common confusions related to …
Quantum computing is a rapidly evolving field encompassing various disciplines such as physics, mathematics, computer engineering, and computer science. Teaching quantum computing in a concise and eff…
In response to COVID-19, a new project was started to allow students to solve computerised math drills outside of school. In 9 months it has gone from zero to one thousand students, in co-operation wi…
Social network analysis (SNA) has been gaining traction as a technique for quantitatively studying student collaboration. We analyze networks, constructed from student self-reports of collaboration on…
We argue that most advances in science and technology during the past and the present centuries rely on modern physics concepts developed in the early $20$th century. The reliance is so profound that …
We describe a set-up for measurement of the absolute zero by Johnson-Nyquist thermal noise which can be performed within a week in every high-school or university. Necessary electronic components and …
Inertial forces are not intuitive; therefore, interesting examples are great help for learners. In this paper, we examine simple models for International Space Station (ISS) and airplane flying and id…
In this renovating era of technology, human life has considerably changed like transport has been transformed from bull cart to aircraft, land line phones to 4G/5G cellular phones, CRT based T. V to L…
Drawable electronics attract the attention of both educators and innovative circuit engineers due to their affordability and simplicity. This paper focuses on active learning activities related to con…
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