6,330+ open-access research outputs.
We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-b…
As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evalu…
LoRa has become a widely adopted wireless modulation scheme in LPWANs due to its low cost, long range, and minimal transmission power. However, collisions between frames of the same spreading factor -…
Future uncrewed aerial vehicle (UAV) systems increasingly combine heterogeneous communication technologies, such as low-latency aerial mesh, terrestrial cellular, and satellite links, to improve robus…
Volumetric videoconferencing enables immersive six Degrees of Freedom interactions by jointly transmitting visual appearance and 3D geometry. However, delivering volumetric video over today's networks…
Health messages on social media are typically constructed through combinations of source cues, appeals, frames, and evidence, which jointly shape communication and persuasive effects. However, prior r…
Large Language Models (LLMs) have achieved remarkable progress in recent years, driving their adoption across a wide range of domains, including computer security. In reverse engineering, LLMs are inc…
Job-scheduling games have traditionally assumed fixed processing times. However, in many realistic environments, ranging from cyber-security response to high-frequency trading, a task's duration depen…
In this work, we introduce the Deceptive Resource Allocation Game (DRAG), which studies purposeful deception within a Bayesian game framework. In DRAG, a Defender allocates resources across the true a…
As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multipl…
Emerging extended reality technologies are reshaping how children play, learn, and socialize. Yet, they also present serious safety risks. Gaming, a primary form of entertainment for children, is also…
Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, res…
The Hanoi Omega-Automata (HOA) format has established itself as the definitive standard for encoding $\omega$-regular automata in modern synthesis tools. While HOA is widely adopted due to its succinc…
Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory…
Three-dimensional convolutional neural networks (3D CNNs) have demonstrated remarkable performance in video recognition tasks by processing both spatial and temporal features. However, the cubic scali…
The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potentia…
Slide-based teaching is widely used in higher education, yet in online, hybrid, and asynchronous contexts, slides often lose the instructor presence, narrative continuity, and expressive framing that …
In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises fro…
Rasterization based methods have recently enabled high-quality novel view synthesis at real-time rates, but their underlying volumetric primitives do not expose a direct, globally consistent surface r…
Purpose: Developing and testing a framework that integrates real-time catheter shape reconstruction, interactive simulations, and mixed reality visualization to enable accurate monitoring of catheter-…
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