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🔍 ramesh raskar 📂 Computer Science
Showing 6330 results for "ramesh raskar" in Computer Science
Computer Science Preprint PDF DOI

D-Rex : Diffusion Rendering for Relightable Expressive Avatars

Timo Teufel, Xilong Zhou, Umar Iqbal, Jan Kautz, Marc Habermann, Vladislav Golyanik, Christian Theobalt · 2026

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-b…

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Computer Science Preprint PDF DOI

"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games

Ting-Chen Hsu, Jiangxu Lin, Wenran Chen, Fei Qin, Zheyuan Zhang · 2026

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evalu…

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Computer Science Preprint PDF DOI

LZn : Robust LoRa Frame Synchronization Under Frame Collisions and Ultra-Low SNR Conditions

Jose Alamos, Thomas C. Schmidt, Matthias Wahlisch · 2026

LoRa has become a widely adopted wireless modulation scheme in LPWANs due to its low cost, long range, and minimal transmission power. However, collisions between frames of the same spreading factor -…

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Computer Science Preprint PDF DOI

Multi-Connectivity for UAVs: A Measurement Study of Integrating Cellular, Aerial Mesh, and LEO Satellite Links

Aygun Baltaci, Irshad A. Meer, Mustafa Ozger, Cicek Cavdar, Dominic Schupke · 2026

Future uncrewed aerial vehicle (UAV) systems increasingly combine heterogeneous communication technologies, such as low-latency aerial mesh, terrestrial cellular, and satellite links, to improve robus…

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Computer Science Preprint PDF DOI

ReVo: A Cross-Layer Reliable Volumetric Videoconferencing System

Ankur Aditya, Diptyaroop Maji, Lingdong Wang, Bhavya Ramakrishna, Ramesh Sitaraman, Prashant Shenoy · 2026

Volumetric videoconferencing enables immersive six Degrees of Freedom interactions by jointly transmitting visual appearance and 3D geometry. However, delivering volumetric video over today's networks…

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Computer Science Preprint PDF DOI

Multi-element Persuasion in Social Media Health Communication: Synergistic and Trade-off Effects

Weifeng Zhang, Jipeng Tan, Mengye Yang, Yong Min · 2026

Health messages on social media are typically constructed through combinations of source cues, appeals, frames, and evidence, which jointly shape communication and persuasive effects. However, prior r…

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Computer Science Preprint PDF DOI

REBENCH: A Procedural, Fair-by-Construction Benchmark for LLMs on Stripped-Binary Types and Names (Extended Version)

Jun Yeon Won, Xin Jin, Shiqing Ma, Zhiqiang Lin · 2026

Large Language Models (LLMs) have achieved remarkable progress in recent years, driving their adoption across a wide range of domains, including computer security. In reverse engineering, LLMs are inc…

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Computer Science Preprint PDF DOI

Job-Scheduling Games with Time-Dependent Processing Times

Ido Borenstein, Tami Tamir · 2026

Job-scheduling games have traditionally assumed fixed processing times. However, in many realistic environments, ranging from cyber-security response to high-frequency trading, a task's duration depen…

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Computer Science Preprint PDF DOI

Asymmetric-Information Resource Allocation Games: An LP Approach to Purposeful Deception

Longxu Pan, Yue Guan, Daigo Shishika, Panagiotis Tsiotras · 2026

In this work, we introduce the Deceptive Resource Allocation Game (DRAG), which studies purposeful deception within a Bayesian game framework. In DRAG, a Defender allocates resources across the true a…

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Computer Science Preprint PDF DOI

Verification of Correlated Equilibria in Concurrent Reachability Games

Senthil Rajasekaran, Jean-Francois Raskin, Moshe Y. Vardi · 2026

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multipl…

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Computer Science Preprint PDF DOI

Children's Online Safety Risks and Ethical Considerations in XR Games

Zinan Zhang, Xinning Gui, Yubo Kou · 2026

Emerging extended reality technologies are reshaping how children play, learn, and socialize. Yet, they also present serious safety risks. Gaming, a primary form of entertainment for children, is also…

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Computer Science Preprint PDF DOI

From Players to Participants: Citizen Science and Video Games to Understand Cognition

Syrine Salouhou, Edgar Dubourg, Maxwell Scott-Slade, Hugo Spiers, Antoine Coutrot · 2026

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, res…

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Computer Science Preprint PDF DOI

A Theory of Hanoi Omega-Automata and Games

Emmanuel Filiot, Allen Joseph, Guillermo A. Perez, Saina Sunny · 2026

The Hanoi Omega-Automata (HOA) format has established itself as the definitive standard for encoding $\omega$-regular automata in modern synthesis tools. While HOA is widely adopted due to its succinc…

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Computer Science Preprint PDF DOI

QubitQuest: Learning Quantum Computing through Mini-Games

Bella Hill, Miguel Morales-Trujillo · 2026

Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory…

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Computer Science Preprint PDF DOI

Opto-Atomic Spatio-Temporal Holographic Correlators for High-Speed 3D CNNs

Xi Shen, Bowen Qi, Tabassom Hamidfar, Selim M. Shahriar · 2026

Three-dimensional convolutional neural networks (3D CNNs) have demonstrated remarkable performance in video recognition tasks by processing both spatial and temporal features. However, the cubic scali…

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Computer Science Preprint PDF DOI

Playing Dice with the Universe: Programming Quantum Computers to Play Traditional Games

Tristan Zaborniak, Vikram Khipple Mulligan · 2026

The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potentia…

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Computer Science Preprint PDF DOI

Talking Slide Avatars: Open-Source Multimodal Communication Approach for Teaching

Xinxing Wu · 2026

Slide-based teaching is widely used in higher education, yet in online, hybrid, and asynchronous contexts, slides often lose the instructor presence, narrative continuity, and expressive framing that …

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Computer Science Preprint PDF DOI

Strategically Robust Aggregative Games

Andreas Feik, Nicolas Lanzetti, Saverio Bolognani, Florian Dorfler, Dario Paccagnan · 2026

In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises fro…

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Computer Science Preprint PDF DOI

Distance Field Rasterization for End-to-End Mesh Reconstruction

Jinkai Cui, Kaiwen Song, Chumeng Niu, Juyong Zhang · 2026

Rasterization based methods have recently enabled high-quality novel view synthesis at real-time rates, but their underlying volumetric primitives do not expose a direct, globally consistent surface r…

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Computer Science Preprint PDF DOI

Catheter Monitoring in Intelligent Endovascular Navigation Systems: Interactive Simulations and Mixed Reality for Enhanced Navigational Awareness

Veronica Ruozzi, Giovanni Battista Regazzo, Maria Chiara Palumbo, Wim-Alexander Beckers, Mouloud Ourak, Xiu Zhang, Francesca Perico, Alessandro Caimi, Emmanuel Vander Poorten, Emiliano Votta · 2026

Purpose: Developing and testing a framework that integrates real-time catheter shape reconstruction, interactive simulations, and mixed reality visualization to enable accurate monitoring of catheter-…

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