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🔍 james clarkson 📂 Computer Science
Showing 7340 results for "james clarkson" in Computer Science
Computer Science Preprint PDF DOI

WOOTdroid: Whole-system Online On-device Tracing for Android

Simon Althaus, Nikolaos Alexopoulos, Max Muhlhauser, Christian Reuter, Ephraim Zimmer · 2026

System auditing on Android faces two problems. First, existing syscall tracers lose events under load, silently overwriting entries faster than a user space reader can drain them. Second, security-rel…

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Computer Science Preprint PDF DOI

"It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games

Ting-Chen Hsu, Jiangxu Lin, Wenran Chen, Fei Qin, Zheyuan Zhang · 2026

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evalu…

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Computer Science Preprint PDF DOI

How Code Representation Shapes False-Positive Dynamics in Cross-Language LLM Vulnerability Detection

Maofei Chen, Laifu Wang, Yue Qin, Yuan Wang, Bo Wu, Dongxin Liu · 2026

How code representation format shapes false positive behaviour in cross-language LLM vulnerability detection remains poorly understood. We systematically vary training intensity and code representatio…

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Computer Science Preprint PDF DOI

Tracking Conversations: Measuring Content and Identity Exposure on AI Chatbots

Muhammad Jazlan, Ethan Wang, Yash Vekaria, Zubair Shafiq · 2026

AI chatbots are becoming a primary interface for seeking information. As their popularity grows, chatbot providers are starting to deploy advertising and analytics. Despite this, tracking on AI chatbo…

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Computer Science Preprint PDF DOI

REBENCH: A Procedural, Fair-by-Construction Benchmark for LLMs on Stripped-Binary Types and Names (Extended Version)

Jun Yeon Won, Xin Jin, Shiqing Ma, Zhiqiang Lin · 2026

Large Language Models (LLMs) have achieved remarkable progress in recent years, driving their adoption across a wide range of domains, including computer security. In reverse engineering, LLMs are inc…

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Computer Science Preprint PDF DOI

What Suppresses Nash Equilibrium Play in Large Language Models? Mechanistic Evidence and Causal Control

Paraskevas V. Lekeas, Giorgos Stamatopoulos · 2026

LLM agents are known to deviate from Nash equilibria in strategic interactions, but nobody has looked inside the model to understand why, or asked whether the deviation can be reversed. We do both. …

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Computer Science Preprint PDF DOI

On the Complexity of Robust Markov Decision Processes and Bisimulation Metrics

Marnix Suilen, Guillermo A. Perez · 2026

Robust Markov decision processes (RMDPs) extend standard Markov decision processes (MDPs) to account for uncertainty in the transition probabilities. RMDPs have an uncertainty set that defines a set o…

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Computer Science Preprint PDF DOI

Lexical Anthropomorphization Influences on Moral Judgments of AI Bad Behavior

Jaime Banks, Nicholas David Bowman, Roman Saladino · 2026

Anthropomorphic language describing artificial intelligence (AI) is widespread in media, policy, and everyday discourse; so too are discussions of AI bad behavior, from hallucinations to inappropriate…

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Computer Science Preprint PDF DOI

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Lanshan He, Haozhou Pang, Qi Gan, Xin Shen, Ziwei Zhang, Yibo Liu, Gang Fang, Bo Liu, Kai Sheng, Shengfeng Zeng, Chaofan Li, Zhen Hui, Keer Zhou, Lan Zhou, Shujun Dai · 2026

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional eng…

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Computer Science Preprint PDF DOI

Job-Scheduling Games with Time-Dependent Processing Times

Ido Borenstein, Tami Tamir · 2026

Job-scheduling games have traditionally assumed fixed processing times. However, in many realistic environments, ranging from cyber-security response to high-frequency trading, a task's duration depen…

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Computer Science Preprint PDF DOI

Asymmetric-Information Resource Allocation Games: An LP Approach to Purposeful Deception

Longxu Pan, Yue Guan, Daigo Shishika, Panagiotis Tsiotras · 2026

In this work, we introduce the Deceptive Resource Allocation Game (DRAG), which studies purposeful deception within a Bayesian game framework. In DRAG, a Defender allocates resources across the true a…

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Computer Science Preprint PDF DOI

Hierarchies of No-regret Algorithms

R. Xu, E. Yachbes, J. Zhang · 2026

Our paper studies the setting of players using no-regret algorithms in various two-player games. We address whether having stronger regret guarantees or playing against an opponent with weaker regret …

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Computer Science Preprint PDF DOI

Verification of Correlated Equilibria in Concurrent Reachability Games

Senthil Rajasekaran, Jean-Francois Raskin, Moshe Y. Vardi · 2026

As part of an effort to apply the rigorous guarantees of formal verification to multi-agent systems, the field of equilibrium analysis, also called rational verification, studies equilibria in multipl…

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Computer Science Preprint PDF DOI

Children's Online Safety Risks and Ethical Considerations in XR Games

Zinan Zhang, Xinning Gui, Yubo Kou · 2026

Emerging extended reality technologies are reshaping how children play, learn, and socialize. Yet, they also present serious safety risks. Gaming, a primary form of entertainment for children, is also…

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Computer Science Preprint PDF DOI

From Players to Participants: Citizen Science and Video Games to Understand Cognition

Syrine Salouhou, Edgar Dubourg, Maxwell Scott-Slade, Hugo Spiers, Antoine Coutrot · 2026

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, res…

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Computer Science Preprint PDF DOI

A Theory of Hanoi Omega-Automata and Games

Emmanuel Filiot, Allen Joseph, Guillermo A. Perez, Saina Sunny · 2026

The Hanoi Omega-Automata (HOA) format has established itself as the definitive standard for encoding $\omega$-regular automata in modern synthesis tools. While HOA is widely adopted due to its succinc…

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Computer Science Preprint PDF DOI

QubitQuest: Learning Quantum Computing through Mini-Games

Bella Hill, Miguel Morales-Trujillo · 2026

Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory…

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Computer Science Preprint PDF DOI

Playing Dice with the Universe: Programming Quantum Computers to Play Traditional Games

Tristan Zaborniak, Vikram Khipple Mulligan · 2026

The challenge of programming classical computers to play traditional, competitive games against human players has helped to advance classical hardware and software. Quantum computers have the potentia…

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Computer Science Preprint PDF DOI

Strategically Robust Aggregative Games

Andreas Feik, Nicolas Lanzetti, Saverio Bolognani, Florian Dorfler, Dario Paccagnan · 2026

In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises fro…

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Computer Science Preprint PDF DOI

SEMA-SQL: Beyond Traditional Relational Querying with Large Language Models

Yin Lin, Tianjing Zeng, Zhongjun Ding, Rong Zhu, Bolin Ding, H. V. Jagadish, Jingren Zhou · 2026

Relational databases excel at structured data analysis, but real-world queries increasingly require capabilities beyond standard SQL, such as semantically matching entities across inconsistent names, …

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